Run Cycle (Both Rigs)
Fired Character Rig Exercise
As a part of the 2025 Montreal Ubisoft Game Lab Competition, I was tasked with creating a character rig from scratch for "Bisque Bash", our game submission. We had a total of 10 weeks to work, so after getting the model I spent 2 weeks on the rig to give myself as much time as possible for animation. Bisque Bash has two playable characters, so I made one rig for both models to allow for animation files to easily transfer between the two of them.
I was also the animator for this project, and I chose to animate in 12 fps with a straight-ahead animation method to mimic a claymation style for our clay characters. I made 11 animations in total, including three locomotion cycles, that I imported alongside the custom rigs into Unreal Engine 5.