Tech Animation Demo Reel
Tech Animation Demo Reel

A current demo reel for my technical animation projects.
- Disembodied Arm Rig. I made this rig as the boss for my senior capstone game at Champlain College, Choo Choo Boom Boom. It has fk/ik fingers, as well as a toggle to switch to detachable fingers with space switching between palm and world.
- Mechanical Cannons Rigs. Also made for Choo Choo Boom Boom, these rigs are made for the character to control and aim at the last rig. They have a focus on set driven key animation, with custom attributes for gate opening, barrel extending and retracting, and switching constraints between orient and aim for barrel rotation.
- Clay Character Rigs. These characters were made for my teams submission to the 2025 Ubisoft Game Lab Competition, with our game Bisque Bash. At this competition, we got nominated for Best Art Direction and Production! These rigs have all the essentials for a bipedal rig, such as ik/fk limbs, inverse foot controls, and a prop with space switching between both hands and world space. These characters also have the exact same controllers, so animations can be shared in maya by using .anim files.
Music: Gimbal Locked - Seth Riddensdale

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